Monday, February 21, 2011

Sophie Calle & Paul Auster - Gotham Handbook

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Gotham Handbook first appeared in 1999 as part of Double Game, a bookwork by French artist Sophie Calle. It is a document of a collaboration between the artist and author Paul Auster, who issued Calle with instructions on how to improve life in New York City through a series of artistic interventions.

Divided into 3 sections Double Game begins with an extract from Paul Auster’s novel Leviathon; a novel in which the author based the main character - Maria, a New York-based artist - on Calle. The middle section is Double Game - a document of the artist’s response, in which she lived out the fictive parts of Auster’s novel, performing works that he had invented.

For the final part of the book, Calle asked Auster to ''invent a fictive character which [she] would attempt to resemble.'' What Auster came up with, however, was Personal Instructions for SC on How to Improve Life in New York City (Because she asked...): a series of instructions for Calle to follow in her day-to-day routine while living in New York City. The resulting document is Gotham Handbook.


The instructions given are for Calle to smile at and talk to strangers, distribute sandwiches and cigarettes to the homeless and to “cultivate a spot.” While this may seem somewhat twee, even to the point of being trite, what Auster was interested in was pushing Calle from the position of passive observer, which she had occupied throughout her earlier work, into the role of active participant engaging with the city and its inhabitants in a new way. For the spot, Calle chose a phone booth (see above), painting it green and providing a chair, fresh flowers, cigarettes, food and drink.

Auster instructed her to record people’s reactions to the cultivated spot. Leaving pens and paper in the phone booth resulted in a range of comments, both positive and negative, for example: ‘This is bullshit and fucked up. Please take this motherfucker down’, annotated by another commentator, indicating with an arrow: ‘Ignorance surrounds us all'.

Gotham Handbook ends when the telephone company takes down Calle’s intervention and tosses it a nearby bin.

Thursday, February 17, 2011

Agnes Denes - 'Wheatfield - A Confrontation'

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In 1982 Agnes Denes staged 'Wheatfield - A Confrontation'. Where she planted a two-acre field of wheat in a vacant lot in downtown Manhattan, one of the most financially valuable and coveted areas of land.

The work puts into perspective "human values and misplaced priorities". The artwork yeiled 1,000 lbs of wheat, which then traveled around the world as part of 'the International Art Show for the End of World Hunger'.
The simple gesture of planting vital resources such as food food spectacularly undermined and questioned the towers of commerce surrounding it, the statement also supports more sinister undertones when we realise how far away 'Wheatfield - A Confrontation' is from the reality of the situation.




Wednesday, February 16, 2011

Unitary Urbanism at the end of the 1950s, Internationale Situationniste, 1959

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In August 1956, a tract signed by the groups preparing the founding of the SI [Situationist International] called for the boycott of a would-be "Festival of Avant-Garde Art" being held in Marseille at the time, an event that the tract called the most complete, official selection of "what in twenty years will represent the idiocy of the 1950s."

And, indeed, the modern art of this period turns out to have been dominated by, and almost exclusively composed of, camouflaged repetitions -- a stagnation that bespeaks of both the definitive exhaustion of the entire old theatre of cultural operations as well as the incapacity to discover a new one. At the same time, however, underground movements have come into existence. Such is the case with the origins of unitary urbanism (UU), intuited as early as 1953 and first named as such at the end of 1956 in a tract distributed on the occasion of a demonstration by our Italian comrades in Turin. ("Obscure statements," wrote La Nouva Stampa on 11 December, on the subject of the following warning: "Your children's future depends on it: demonstrate in favor of unitary urbanism!"). Unitary urbanism is one of the central concerns of the SI and, despite any delays and difficulties that might arise in its application, it is entirely correct (as the opening report of the Munich conference confirms) that unitary urbanism has already begun at the moment that it appears as a program of research and development.

The 1950s are about to come to a close. Without trying to predict whether the idiocy of this decade in the art and practice of life -- itself a function of more general causes -- will diminish or intensify in the short run, it is time to examine the current state of UU following the first stage of its development. A number of points need to be clarified.

First all of, UU is not a doctrine of urbanism but a critique of urbanism. By the same token, our participation in experimental art is a critique of art, and sociological research ought to be a critique of sociology. No isolated discipline whatsoever can be tolerated in itself; we are moving toward a global creation of existence. 


UU is distinct from problems of housing and yet is bound to engulf them; it is all the more distinct from current commercial exchange. At present, UU envisages a terrain of experience for the social space of the cities of the future. It is not a reaction to functionalism, but rather a move past it; UU is a matter of reaching -- beyond the immediately useful -- an enthralling functional environment. Functionalism, which still has avant-garde pretensions because it continues to encounter outdated resistance, has already triumphed to a large extent. Its positive contributions -- the adaption to practical functions, technical innovation, comfort, the banishment of superimposed ornament -- are today banalities. Yet, although its field of application is (when all is said an done) a narrow one, this has not led functionalism to adopt a relative theoretical modesty. In order to justify philosophically the extension of its principles of renovation to the entire organization of social life, functionalism has fused, seemingly without a thought, with the most static conservative doctrines (and, simultaneously, has itself congealed into an inert doctrine). One must construct uninhabitable ambiances; construct the streets of real life, the scenary of daydreams.

The issue of church construction provides a particularly illuminating instance. Functionalist architects tend to agree to construct churches, thinking -- if they are not stupid deists -- that the church, the edifice without function within a functional urbanism, can be treated as a free exercise in plastic form. Their error is that they fail to consider the psycho-functional reality of the church. The functionalists, who are the expression of the technological utilitarianism of the era, cannot successfully build a single church if one considers that the cathedral was once the unitary accomplishment of a society that one has to call primitive, given that it was much further embedded than we are in the miserable prehistory of humanity. In the very era of the technologies that give rise to functionalism, the Situationist architects, for their part, are searching to create new frames of behavior free of banality as well as of all the old taboos. The Situationist architects are thus absolutely opposed to the construction and even the conservation of religious buildings with which they find themselves in direct competition. UU merges objectively with the interests of a comprehensive subversion.

Just as UU cannot be reduced to questions of housing, it is also distinct from aesthetic problems. It opposes the passive spectacle, the principle of our culture (where the organization of the spectacle extends all the more scandalously the more the means of human intervention increase). In light of the fact that today cities themselves are presented as lamentable spectacles, a supplement to the museums for tourists driven around in glass-in buses, UU envisages the urban environment as the terrain of participatory games.

UU is not ideally separated from the current terrain of cities. UU is developed out of the experience of this terrain and based on existing constructions. As a result, it is just as important that we exploit the existing decors -- through the affirmation of a playful urban space such as is revealed by the derive -- as it is that we construct completely unknown ones. This interpenetration (employment of the present city and construction of the future city) entails the deployment of architectutal detournement.

UU is opposed to the temporal fixation of cities. It leads instead to the advocacy of a permanent transformation, an accelerated movement of the abandonment and reconstruction of the city in temporal and at times spatial terms. We are thus able to envisage making use of the climatic conditions in which two major architectural civilizations arose -- in Cambodia and in southwest Mexico -- in order to construct moving cities in the jungle. The new neighborhoods of such a city could be constructed increasingly toward the west (which would be gradually reclaimed as one goes along), while to the same extent the east would be abandoned to the overgrowth of topical vegetation, thereby creating, on its own, zones of gradual transition between the modern city and wild nature. This city, pursued by the forest, would offer not only unsurpassable zones of derive that would take shape behind it; it would also be a marriage with nature more audacious than anything attempted by Frank Lloyd Wright. Furthermore, it would advantageously provide a mise-en-scene of time passing over a social space condemned to creative renovation.

UU is opposed to the fixation of people at certain points of a city. It is the foundation for a civilization of leisure and play. One should note that in the shackles of the current economic system, technology has been used to further multiply the pseudo-games of passivity and social distintegration (television), while the new forms of playful participation that are made possible by this same technology are regulated and policed. Amateur radio operators, for example, are reduced to technological boy scouts.

Since the situationist experience of the derive is simultaneously a means of study of and a game in the urban milieu, it is already on the track of UU. If UU refuses to separate theory from practice, this is not only in order to promote construction (or research on construction by means of models) along with theoretical ideas. The point of a such a refusal is above all not to separate the direct, collectively experienced, playful use of the city from the aspect of urbanism that involves construction. The real games and emotions in today's cities are inseparable from the projects of UU just as, when they have been realized, the projects of UU will not be isolated from games and emotions that will arise within these accomplishments. The derives that the Situationist International is committed to undertake in the spring of 1960 in Amsterdam -- using quite powerful means of transportation and telecommunication -- are envisaged as both an objective study of the city and as a game of communication. In fact, beyond its essential lessons, the derive furnishes only knowledge that is very precisely dated. In a few years, the construction or demolition of houses, the relocation of micro-societies, and the changes in fashion will suffice to change a city's network of superficial attractions -- which is a very encouraging phenomenon for the moment when we will able to establish an active link between the derive and situationist urban construction. Until then, the urban milieu will certainly change on its own, anarchically, ultimately rendering obsolete the derives whose conclusions could not be translated into conscious transformations of their milieus. But the first lesson of the derive is its own status as a game.

We are only at the beginning of urban civilization; it is up to us to bring it about ourselves, using the pre-existing conditions as our point of departure. All the stories that we live -- the drive(s) of our life -- are characterized by the search for, or the lack of, an over-arching construction. The transformation of the environment calls forth new emotional states that are first experienced passively and then, with heightened consciousness, lead to constructive reactions. London was the first urban result of the industrial revolution, and the English literature of the nineteenth century bears witness to an increasing awareness of the problems of the atmosphere and of the qualitatively different possibilities of a large urban area.

The love between Thomas de Quincey and poor Ann, separated by chance and searching for one another, yet never finding themselves, "through the mighty labyrinths of London; perhaps even within a few feet of each other," marks a turning point in the slow historical evolution of the passions. In fact, Thomas de Quincey's real life from 1804 to 1812 makes him a precursor of the derive: "Seeking ambitiously for a northwest passage, instead of circumnavigating all the capes and headlands I had doubled in my outward voyage, I came suddenly upon such knotty problems of alleys . . . I could almost have believed, at times, that I must be the first discoverer of some of these terrae incognitae, and doubted whether they had yet been laid down in the modern charts of London." Toward the end of the century, this sensation is so frequently expressed in novelistic writing that [Robert Louis] Stevenson presents a character who, in London at night, is astonished "to walk for such a long time in such a complex decor without encountering even the slightest shadow of adventure" (New Arabian Nights). The urbanists of the twentieth century will have to construct adventures.

The simplest situationist act would consist in abolishing all the memories of the employment of time in our epoch. It is an epoch that, up until now, has lived far below its means.

Article found here.
First published in Internationale Situationniste #3 December 1959, author unknown.

See also:

Sunday, February 13, 2011

The Temporary Autonomous Zone

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The Temporary Autonomous Zone is a book by social theorist, philosopher and anarchist Hakim Bey


Comprised of eight chapters the book focuses on temporary spaces that elude formal structures of control, negating a hierarchical system of social relationships Bey asks us to focus on the present. By giving uncompromised agency to the individual in this new territory allows an empowerment through creativity.








The chapters are as follows


  1. Pirate Utopias
  2. Waiting for the Revolution
  3. The Psychotopology of Everyday Life
  4. The Net and the Web
  5. "Gone to Croatan"
  6. Music as an Organizational Principle
  7. The Will To Power as Disappearance
  8. Ratholes in the Babylon of Information

Wednesday, February 9, 2011

Adam Curtis on the Yanomamo

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Guinea Pigs Up The Creek by Adam Curtis

Adam Curtis is the documentary filmmaker behind series such as The Century Of The Self and The Power Of Nightmares. His methodology involves trawling through the BBC's film archives and pulling together threads in order to craft astonishing stories of our recent historical and political past. His style is polemical and the stories that emerge are often amazing.

His blog - The Medium And The Message - is a regularly updated outlet for things he stumbles across during his research, alongside Curtis' illuminating commentary.
The above linked article details the history of the various, ever-changing ways that the western media has portrayed the Yanomamo tribe; A remote tribe who live on the borders of Brazil and Venezuala, and apparently the inspiration for James Cameron's Na'vi people in the 2009 film Avatar. Each time they appear in the archive it seems they are used to illustrate a different western ideal about human nature and primitive civilisation, becoming a mirror for our anthropological fanatasies, utopian dreams and political ideals.

Sunday, February 6, 2011

Susan Hiller - Magic Lantern

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An Audio-Visual installation, of 3 synchronized slide carrousels and sound 12 minutes.

Each slide machine fades through a series of yellow, blue and red slides which intersect at varying degrees with superb clarity and brightness. The audio presents looped Asian mantras and excerpts taken from archived audio recordings repeated 3 times, each recording has ambiguous interpretations.

There is a clip of the audio below.



Magic Lantern is currently showing at the Camden Arts Centre as part of 'Never the Same River (Possible Futures, Probable pasts)' Curated by Simon Starling until the 20th Feb. And at Tate Britain as part of a retrospective of her work until the 15th May.

Friday, February 4, 2011

Stan Douglas - Win, Place or Show

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Stan Douglas' 1998 film Win, Place or Show: A two-channel video in which the film's protagonists, Donny and Bob, talk, argue and fight in an endless loop that plays out over and over in an ever-shifting and altering array of combinations. The total number of possible combinations is said to total 20,000 hours of play - over two years.

Tuesday, February 1, 2011

Stuart Croft - The Death Waltz

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Recently shown at Fred gallery in London. Stuart Crofts film The Death Waltz is a eery recount of a ghost story at a dinner party. In a strange and displaced narrative the story unfolds telling us of two soldiers Celia and Joe on leave from an un-named war, in an un-known time. Their homecoming party turns into a horrifying and frenzied waltz whereby two characters become horribly disfigured.

The 8 minute super 8mm film is looped demanding Celia and Joe to return to the party year after year for their deathly dance.

Here is a short clip below.

Bruce Nauman - Walking in an Exaggerated Manner Around the Perimeter of a Square

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Bruce Nauman's Walking in an Exaggerated Manner Around the Perimeter of a Square (1967-68) in which Bruce Nauman walks, in an exaggerated manner, around the perimeter of a square.